GamePyong Blog [v1.0.1]

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    gamedev
    November 21, 2022

    Sneaky Snake

    Your body is the controller in this unique take on classic Snake

    #phaser
    gamedev
    November 15, 2022

    Bloom

    My interpretation of the game jam theme, "Growth"

    #phaser #gamejam
    gamedev
    November 4, 2022

    Snake 99

    Turning classic snake into a multiplayer battle royale

    #phaser
    gamedev
    November 1, 2022

    Going with Godot

    The start of a gamedev journey with Godot

    #godot
    experiments
    August 12, 2022

    Auto Slide

    For when you're too lazy to open PowerPoint

    #web
    experiments
    August 10, 2022

    Auto Story

    Making interactive story-telling fun again

    #phaser
    experiments
    August 3, 2017

    Reward Systems

    Exploring ways to keep players playing

    #prototyping #phaser
    gamedev
    June 17, 2017

    Crates

    Looking back at one of the most difficult games I made

    #postmortem #libgdx
    gamedev
    June 16, 2017

    Quicket Update

    Applying a coat of polish on the gentleman's game

    #caribgames #phaser
    gamedev
    June 10, 2017

    Quicket

    A unique take on one of the Caribbean's favourite games

    #caribgames #phaser
    experiments
    June 7, 2017

    PCG For Games

    Procedurally generating content for games

    #prototyping #phaser
    gamedev
    June 2, 2017

    Marble Pitch

    Building one of the oldest games in the world

    #caribgames #phaser
    Page 1 of 2

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